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How and where to play online 5 card draw poker

How And Where To Play The Online Casino Draw 5 Poker Game
Click on any banner on this page to play online 5 card draw poker
Draw is played by a maximum of eight players.
Draw is a poker game in which each player
receives five cards dealt face down. There are
two betting rounds. Those players who stay in
on the first round have a chance to change or
improve their five-card hands by replacing
none, some, or all of their cards. After players
receive replacements (in an exchange known
as the draw), there is a second round of
betting, followed by a showdown. At that point,
the highest hand among active players (those
remaining in contention for the pot) wins the
pot.

Online 5 card draw poker table image
Poker Game Betting
The betting starts after five cards are dealt to each player. At this point, there is a
round of betting. After all bets have been equalized, active players draw to their
hands. A second round of betting follows, and then the showdown. (See Winning
Hands.)
Check-and-raise is allowed in all Draw games on the second round. On the first
round, a player, on his turn, must either bet or fold. The maximum allowable wager
is always indicated on the Bet prompt and the lowest allowable wager is the default
in the Bet window.

Bet Limits
When you first go to a table, an information box appears that tells you the name of
the game (“Welcome to Draw with Blinds”), the limits (for example, “$4/$8 Fixed
Limit”), the blinds (for example, “Blinds: $2/$4”), and the buy-in (for example,
“Minimum Buy-in: $40”).
Fixed-Limit Games – The software enforces the bet limits, which are determined
by the stakes offered at the particular table. For example, at a $$4-$8 table, the
limit on any bet is $4 on the first two betting rounds and $8 on the final two betting
rounds. There is a bet and three raises allowed in each individual round. Each bet
or raise is at the limit for that round. Thus, the first player to bet in the first round
of betting has the choice of folding or betting $4. If someone has made a bet, the
next player has the choice of folding, calling the $4, or raising $4 (making the total
bet at that point $8). If there has been a raise, the next player has the choice of
folding, calling the $8, or raising $4 (making the total bet at that point $12).
Fixed Limits
Choose from:
$.05-$.10, $.25-$.50, $.50-$1, $1-$2, $2-$4, $4-$8, and $8-$16 fixed limit games.

Rake
Our house rake is between 0% and 5% of the pot size up to a maximum of $3
depending upon the game bet limit. Individual games are capped at an amount
less than or equal to $3.

Posting to Enter a Game
New players can enter a game in the big blind position to avoid paying the new
player post, which is equivalent to the big blind. A new player can choose to post
the equivalent of the big blind to enter the game at any time except when he is
between the button and the big blind position. A returning player who has missed
the big blind or small blind can choose to post the missed blinds and reenter the
game, as long as he is not between the button and the big blind position. A seated
player who has missed the blinds or a player just sitting down can always choose
to wait for the blind, that is, sit out until the blind gets to him.

Other Important Points
Buy-In
– When you first sit down to the table, you are prompted with “Enter $ to
buy in.” The amount displayed to you is set to default to your entire account
balance. If you wish to take a lesser amount to the table, simply override the
amount in the box by typing in the desired buy-in amount. The minimum buy-in is
generally 10 times the small bet.
Draw Dealer (Our dealers never sleep, and they don’t accept tips!) – Our virtual
dealer strictly enforces all game rules. The starting dealer position, or dealer
button, is chosen at random and moves clockwise one player after each hand.
To start a hand, the cards are dealt in a clockwise direction from the dealer
button. All new players to the game must either post the equivalent of the big blind
or wait for their turn in the big blind. (Also see “Posting to Enter a Game” above.)
This prevents players from gaining an advantage by avoiding the blinds and
jumping in and out of games. Each time the cards are dealt, a new betting round
begins. A hand starts when the first card is dealt and ends when a winner is
declared.
Dealer Button – The yellow disk (labeled with a D) that moves from player to
player at the beginning of each hand is called the dealer button. It identifies the
current dealer position—as if that player were actually dealing the cards. The
player at this location is said to be on the button. After each completed hand, the
dealer button moves one player to the left.

Betting Order
The Draw cards are dealt in a specific order and betting also takes place in a
specific order. The order is as follows:
Blinds – The small blind is a forced bet made by the player to the immediate left of
the dealer button (when you are viewing the table from behind the button). The
big blind is a forced bet made by the player to the immediate left of the small blind.
Draw Blinds:
The blinds are a bet/ante related to the small bet. The Small Blind is one half the
small bet rounded down to the nearest dollar or even denomination while the Big
Blind is equal to the small bet. For example:
$0.05-$0.10                SB = $0.03                BB = $0.05
$0.25-$0.50                SB = $0.10                BB = $0.25
$0.50-$1.00                SB = $0.25                BB = $0.50
$1.00-$2.00                SB = $0.50                BB = $1.00
$2.00-$4.00                SB = $1.00                BB = $2.00
$4.00-$8.00                SB = $2.00                BB = $4.00
$8.00-$16.00              SB = $4.00                BB = $8.00

Small Blind – In our Draw game, the small blind is a bet equal in size to one half
the game’s minimum bet, rounded down to the nearest unit. (For example, in a
$4-$8 game, the small blind is $2. Exception: In a $.05-$.10 game, the small blind
is $.03.)
Big Blind – In our Draw game, the big blind is a bet equal in size to the game’s
minimum bet. (For example, in a $4-$8 game, the big blind is $4.)
Missed Blinds – Players are required to post the small blind and the big blind
once per round or their equivalent upon reentry to the game if the blinds are
missed. The software will prompt you if you have missed one or both blinds to put
in the correct amount. You can also wait for the blind to get to your position. This
is called coming in on the blind. (The term also applies to when you first sit down.)
(Also see “Posting to Enter a Game” above.)
First Round – After the players in the blind positions put their blinds into the pot,
the dealer deals five cards to each player, at which time each player can see his
own cards but not those of his opponents. On the first round only, the betting
starts with the player to the left of the big blind, who has one of three choices, call,
raise, or fold. On the first round only, a player cannot check (make no bet) and
still retain his hand. On the first round only, the player in the small blind position
acts after the button. The player in the big blind position acts after the small blind.
Raise/Call/Check/Fold – Once a betting round has started you must select one
of these options from the popup box that appears when it is your turn. If you
choose one of the automatic options, your bet is made automatically on your turn.
If you select Sit Out or you close the window after a round has started, your bet
will be considered a fold. If your connection is lost, your hand will be played as an
all-in bet. (This feature is restricted to a maximum number of times per day, to
prevent individuals from gaining an advantage by purposely allowing themselves
to be timed out.)
Option – The player who has the big blind is given the option to raise, check, call,
or fold when it is his turn. If no one has raised, the big blind has the option of
checking (that is, not increasing the bet) or raising (the prompt says Bet).
Discard – After the first round of betting, active players are offered the
opportunity to draw to their hands. That is, they can discard to change or improve
their five-card hands by replacing none, some, or all of their cards. You are
prompted in turn to indicate which cards to keep and which to discard. Click each
card you wish to hold (keep). The prompt changes to reflect what your action
means. For example, if you click on two cards that you wish to keep, the prompt is
Discard 3 Cards on my turn. If that is not what you wish to do, click or unclick
cards appropriately until the software shows you discarding as you wish. Each
card you click shows a blue H in the lower left corner of the card and the card
slides slightly downward. To remove the blue H from a card, click on the card
again before the draw and that card will not be discarded. Those cards not
marked with a blue H—and remaining above those that are—will be your discards.
If you do not click any cards, you are offered these choices: I will play these and
Discard All. Again, if that is not what you want, click cards appropriately until the
software shows you discarding as you wish. You can speed the game up by
clicking the cards you wish to keep before the action gets to you. Clicking the
cards does not cause discarding to take place. Not till you actually click one of the
prompts offered by the software are your unclicked cards—if you haven’t clicked
on I will play these—discarded.
NOTE: When you use the disk option (that is, when you are not an avatar) to
represent yourself at the table, the blue H may be partially obscured at times, but
the card still slides down, indicating that it is to be held.
Second Round – On the second round, the betting starts with the first active
player to the left of the button, who has one of three choices: check, bet, or fold.
Until there is a bet, each succeeding active player has the same choices. Once a
bet is made, each succeeding player then has in turn one of three choices: call,
raise, or fold.
Showdown – At the showdown, if more than one active player remains, the
software displays all hands, and awards the pot to the holder of the highest hand.
If two hands are the same, the software splits the pot accordingly.

Insufficient Cards
In the event insufficient cards remain to complete the hand, the mucked and
discarded cards are shuffled and used to complete the hand. Our software is
programmed so that, on those rare occasions when not enough cards remain in
the deck to complete the deal, a player will not get his own discards back—but he
may receive another player’s discards.
For example, in a full game with eight players, 40 cards are dealt, leaving 12
undealt cards in the deck. Two of the eight players fold their hands. The first
player to act draws five cards, leaving seven undealt cards in the deck. The
second player draws four cards, leaving only three undealt cards in the deck. The
third player wants to draw four cards. He receives the remaining three cards in the
deck.
At this point, the cards folded by the two players in the initial round (10 cards) and
the cards discarded by the first and second players (nine cards) are shuffled, and
the third player receives one more card from the reshuffled deck. None of the four
cards that the third active player discarded are reshuffled, so there is no chance
that those discards will reappear in the same hand. Eighteen cards now remain in
this deck to be dealt to other players requiring cards, who, similarly, will not get
back any of their own discards.